Genshin Impact : The Arbitrary Destruction Of The Open World Game That Could Be

Last updated : 24/12/2024 (More masochism, courtesy of a totally not jealous comrade)

- Introduction -

- Assets -
Audio
Graphics
Lore
Development stuff
Installers
- Online requirements -
Where it connects to
Privacy policy
- Gameplay -
Playable characters
Controls
- Other additional bonuses -
- Conclusion -

Introduction

Before 2024, my impressions of Genshin was a shitty one. Somewhere before July 2024, Lukas lent me a full Genshin Impact instance to play (complete with Goolag account), which I disliked, but took up for a barely authoritative experience. I eventually returned it at early July (can't exactly remember when because at that point I stopped caring), and I moved on, at least until late July, where I got enlisted in a team match. Though it wasn't until a certain date at September 2024 when goodoldtuner21 initiated the 2GAS & I got eventually tangled into this thing. In retrospect, GOT21 might have done this to get my attention (which definitely worked), but at the very least I had some sort of a backup server to download my ROMs in case my storage somehow failed.

After showing up one time too many at Ed's hangouts (mostly business with GOT21), he decided to commission me to "experience" Genshin once again, except with GOT21's abandoned account (which was a hoyoverse account rather than a Goolag account, making it somewhat better for me than going back to Lukas' Goolag instance); and write this review. Short to say, it was revealed that I am a masochist for these crap hell. But it also presented me with an interesting opportunity to commit another experiment, this time at my otherwise barely useful Poco F1 (and I did borrow Lukas' X3N for this one, but he needed it & I had to use my F1).

As always with my reviews, expect spoilers.

Assets

Audio

For the background music, I feel they're mostly decent, with a few shining exceptions like the Raiden Shogun boss battle (by God, that one fucking rocked). I'd say 7.5/10 for this one as I don't have anything else to say.

For the dubs, I feel they're a bit all over the place, ranging from mediocre to weak.

The sound effects mostly serve their purpose, except for one little flaw. When a claymore-type weapon hits an enemy, the sound it makes wasn't one for cutting or slashing, but rather for hitting with a blunt weapon. Kind of makes sense on some situations (like hitting something harder than flesh, or using a blunt weapon), but I'm not sure how this really works on humans (particularly those with cloth "armor") & slimes. But then again, those "claymores" tend to be mostly blunt weapons, so I'd consider this a minor flaw, and GI's SFX section gets the average 5/10.

Taking everything & averaging them, GI's audio score reaches 5.5/10, which is... almost above average. The music is occasionally nice, but the rest kind of dragged it all down to mediocrity. Nothing to note on the sound effects.

Graphics

For graphics, GI uses the Unity engine. And GI uses this engine well enough - stuff looks good even at low resolutions & 30fps.

And every area is themed with some real-world inspirations.


That said, my F1 (which uses Helios' performance-focused build) gets really hot whenever I play GI for at least 1 hour, despite setting things like this :

In addition, GI's graphics has several additional glaring issues.

As I couldn't be bothered to comment on this any further, I might as well drop a 4/10. It would be 7/10, but I slashed 3 off for the issues.

Lore

By God, Genshin has a ton of lore dumped in, both implied & explored. However, in terms of quality, they tend to fall between 3/10 to 7/10 (mostly 5.0 though), so I might as well drop a 6/10 for this one (at least for now, since I just reached Inazuma) - there's a lot of them that I always wanted to come back for more. Though this time I won't be spoiling anything for now - parts of the internet already did them for me, so... I might as well leave you all to search for them.

That said, I have a few issues against GI's story.

Development stuff

As expected of most game nowadays, GI is closed source. And while I could easily dismiss it on its own merit & dump it a 3/10, allow me to add a few oddities.

I will conclude GI's final development score as 1/10. Obvious blatant flaws, but one (or maybe 2, considering that anticheat) of those issues kept the game playable even for ungoogled Android players. That said, ≤4GB RAM device owners seem to be cockblocked out of this crap, so I might as well round the score down.

Installers

GI is available to several big tech platforms, so I'll be listing them below. By the way, all of the installers are gratis.

As most builds come from the respective platforms' app store (except for Windows which gets 2 external app stores and manual asset download and/or installation) GI gets an average (for most "games" released nowadays) 1.5/10. Should be a 1/10, but I give a +0.5 for Windows since you get the opportunity to separately download & install its assets.

Online requirements

GI is online-only, and is made to be a single player game. Allow me to document the horrifying experience of setting up GI & playing it.

Based on that story, I would've thrown GI a perfect 0/10 for being arbitrarily over-reliant on online servers without a proper justification. However, I am also convinced to limit GI's overall gameplay score to 2/10 for this bullshit alone. That said, here's a condensed list of what GI's online requirements cover, from a regular user's point of view.

Where it connects to

Probably not the worst issue for GI, despite it being horrible in its own rights. Keep in mind I only used the Android / Play Store build, in a vanilla environment (personal - A12L crDroid, no GApps, KernelSU 0.9.5 (from Helios Kernel) installed for personal experiment; testing with Lukas' X3N - A12L LineageOS, no GApps, just debloated).

...screw this, I shall arbitrarily rate this one 1/10.

Privacy policy

(Direct link - 1st-party JS & XHR required) | (archive.org / archive.is - no JS & XHR required)

To summarize, here's what GI collects :

Simple 0/10. Oh and McUgly just summoned you - said your scores sucked or something, so I'll... just pray for a swift end for your ordeal, since my steelbar is still borrowed by some fuck who "asked me for a favor" & still hasn't returned it yet, and I am about to chase the damn thing.

Gameplay

In a nutshell, GI is a blend of gacha & BotW gameplay with some additional twists and arbitrary restrictions.

All in all, GI gets a 1.5/10, which is somewhat below my arbitrary score limit. The predatory gacha & grindfest playstyle (with a lot of useless cruft, including the arbitrary limitations) is something I can live with. However, the arbitrary online only bullshitry has limited the score to 2. For transparency, ignoring the online-only aspect & most of the unneccesary cruft (such as battle pass & TCG), I could've simply given GI 4.5/10, with some quote that sounded a bit like this: Sure, it is a greedy grindfest gacha behind an allegedly open-world RPG coupled with a lot of arbitrary limitations, but at least it has room for skill to cover up stat issues, for the most part.

Controls

GI's un-editable controller layout is usable, at first look. Sure, it is quite clunky, but nothing new to me since I've gotten used to these kinds of controls (aside from multiple instances of me randomly launching Elemental Bursts while fixing up camera angles, getting yanked off fights in Sumeru... good times.). Which is somewhat neat (at least for me), because GI doesn't support external controllers on Android for no good reason (all the while PlayStation builds have native controller support, and iOS & Windows builds gets support for external controllers). In addition, some redditor claimed to asked GI's customer service about 3rd-party mapping support, but instead got warned against it (though per used one & didn't get banned for some reason).

GI supports gyroscope, but only for certain actions like aiming. By default, they are too slow for me, to the point I had to max out its sensitivity (anything lower than maxed out & it's too slow for me). At that point, it could finally keep up with me, except now it is quite janky - sometimes it would inexplicably act up (randomly shaking up, drifting to one direction, or even instantly aim elsewhere other than whatever I was targeting), completely fucking up my aim. I could've easily blamed this on the Xiaomi hardwares I've used to play GI with, but then I've found some complaints after a bit of searching, at least in the official subreddit (though only one so far mentioned his/her device out of the numerous examples I've listed - but it's kind of enough to dismiss Xiaomi as the only brand with gyroscope issues).

All in all, I'd rate this part 1.5/10. There are very clear flaws that GI's devs can't be bothered to fix, and even if I can "mostly" get used to this, I've got fucked over by the flawed controls more than I could've liked.

Other additional bonuses

That I can't really put into their own points within this review.

Conclusion

TL;DR : RUN!!!! ...not clear enough? Then lemme retell this in <h1>.

RUN!!!!

Hands down, GI is the worst Android game I've played so far (and that's a game, not the shitty "games" flooding the Play Store nowadays). Behind its initial impression of an open-world adventure + role-play gacha game is a blatantly flawed grindfest whose gameplay does not mesh well with the open-world gameplay GI was supposed to offer, blended with various arbitrary restrictions that artificially slows down any sort of progress. Getting past that, its online-only nature completely kills off most of the fun of an open-world adventure game as these games were never made for it (not to mention you surrender your gaming "rights" to some unrelated people). I previously mentioned I consider GI's gameplay a sacrilege of the highest order against gamers, but allow me to reword it in a more dramatic fashion - GI is a poison to gamers. Which is actually not a surprise - the tyrants occupying China tends to be sadistic towards its subjects, and I presume some of their masochistic drones might knock on my door with pitchfork & torch in hand anytime soon, because I just lambasted their game & made fun of their masters. To them... enjoy your liquid sodium chloride.

To be absolutely honest, I actually somewhat liked GI (before the pointless online-only crap kicked in of course - otherwise this page will never be here). I mean, an anime-themed open-world RPG? Sign me up. Troves of lore & story? Fuck me, I'm down, just as I was for FGO. But alas, the developers & publishers seem to really dislike their consoomers and/or customers (which is not surprising considering the tyrants occupying China might have some of their drones sitting on the thrones of the Chinese corpos), as highlighted by the arbitrary limitations & online-only bullshitry. And yes, I think HoYoverse's (or MiHoYo for China) motto (TECH OTAKUS SAVE THE WORLD) is an insult that is better read as "YOU COOMERS WILL EAT OUR CLOUD™ SHIT & YOU WILL LIKE IT".

As for me, I have already uninstalled GI since posting this (9/12/2024), and returned the account to Sir Ed (who also considered my "investments" somewhat interesting, but then passed the account to Lukas). Forget missing out on stuff, I'd rather just as soon watch its unfolding stuff on the internet (or hearsay from the others). And since I've suffered enough (not to mention the PAIN of recaptcha from archive.is use on an office computer, because archive.org shot their own foot as I drafted these back in October 2024)... sudo call deer.

pet deer sends regards

"Hey GearJail, try out Wuthering Waves! It's gonna be better than Genshin!"

OK then...

"HOW COULD YOU LAMBAST A GRATIS GAME FOR BEING ONLINE-ONLY?!"

Well shit, how many gratis offline-playable titles should I mention?

And since I'm feeling rather generous, here are some offline-playable titles that you can only rent "buy" in Play Store.

Back to top

Main Page