Shattered Pixel Dungeon Classes

- Introduction -

- Base Class -

Warrior
Mage
Rogue
Huntress

- Subclass -

Berserker
Gladiator
Battlemage
Warlock
Assassin
Freerunner
Sniper
Warden

- Unique Armor Ability -

Warrior : Heroic Leap
Warrior : Shockwave
Warrior : Endure

Mage : Elemental Blast
Mage : Wild Magic
Mage : Warping Beacon

Rogue : Smoke Bomb
Rogue : Death Mark
Rogue : Shadow Clone

Huntress : Spectral Blade
Huntress : Nature's Power
Huntress : Spirit Hawk

Ratmogrify

Introduction

These are the list of classes available in Shattered Pixel Dungeon. Covers usability (personal thoughts) & their perks.

Subclasses & Epic armor are available after defeating the 2nd & 4th bosses, respectively.

For more details, a community-maintained wiki section will be provided for each classes' sections. Wiki

Base Class

These are the 4 classes available in the game.

Shared starting gear for all classes :

Warrior

Unlocked from the start. Easy to use from the get go & could be the best starting class, but may get boring pretty quickly, especially when using Berserker subclass. Thankfully the Gladiator's able to offer a different experience on top of Warrior's innards.

Wiki

Starting gear:

T1 Talents (Lv 1 - 6):

T2 Talents (Lv 7 - 12):

T3 Talents (Lv 13 - 20; shared between Berserker & Gladiator):

Epic armor ability :

Mage

Unlocked by using 1 scroll of upgrade (2 if below 0.9.0). Pretty much the hardest base class to use, especially if you got unlucky with your wands.

Wiki

Starting gear:

T1 Talents (Lv 1 - 6):

T2 Talents (Lv 7 - 12):

T3 Talents (Lv 13 - 20; shared between Battlemage & Warlock):

Epic armor ability :

Rogue

Unlocked by doing 10 surprise attacks in a single run. The strongest base class possible, starting with 5x5 search, decent starting weapons that inflicts increased damage on unaware enemies, & Cloak of shadows, an artifact that allows the Rogue to go invisible.

Wiki

Starting gear:

T1 Talents (Lv 1 - 6):

T2 Talents (Lv 7 - 12):

T3 Talents (Lv 13 - 20; shared between Assassin & Freerunner):

Epic armor ability :

Huntress

Unlocked by hitting 15 different enemies with thrown weapons in a single run. Will furrow tall grass instead of trampling them.

Wiki

Starting gear:

T1 Talents (Lv 1 - 6):

T2 Talents (Lv 7 - 12):

T3 Talents (Lv 13 - 20; shared between Sniper & Warden):

Epic armor ability :

Subclass

These classes can be unlocked after using Tengu's Mask (which is dropped by Tengu, the 2nd boss). For each character, they have 2 subclasses they can choose; one that emphasizes their base class' abilities & one that adds a new mechanism somewhat unrelated to their class, which may also change their playstyle.

Berserker

A Warrior subclass that emphasizes the Warrior's ease of use by adding in the "Rage" mechanism.

Wiki

Subclass perk : Rage

As the Berserker takes / blocks physical damage, he gives them back in the form of more damage, up to +50%. If his HP reaches 0 while having 100% Rage & higher, Berserker will gain the Berserking buff, granting him some time of taking down his enemies with him.

T3 Talents (Lv 13 - 20; Berserker exclusive):

Gladiator

A Warrior subclass that gives him the "Combo" mechanism.

Wiki

Subclass perk : Combo

As the Gladiator lands successful physical attacks (melee / projectile), he gains a Combo counter. As he builds the counter up, he unlocks combo moves - special attacks that won't miss, but may reset the Combo counter, depending on the move. Taking too long (by default, 5 turns of not hitting anything) will also reset the counter.

Combo moves :

T3 Talents (Lv 13 - 20; Gladiator exclusive):

Battlemage

A Mage subclass focused on making his staff more useful as a melee weapon.

Wiki

Subclass perk : Staff Buffs (not sure if this is the official name)

When using the staff for melee attacks, the Battlemage may also gain staff magic charges. Depending on the imbued wand, will also trigger additional effects (more on that in the Wiki).

T3 Talents (Lv 13 - 20; Battlemage exclusive):

Warlock

A Mage subclass focused on marking an enemy, & taking their life force via physical attacks.

Subclass perk : Marked Soul

When a wand / staff magic hits an enemy, there's a chance to inflict this debuff. For the enemy, anytime it takes physical damage, the Warlock gets healed. He also receives more healing if the Marked enemy receives physical damage from anyone else other than the Warlock himself.

Wiki

T3 Talents (Lv 13 - 20; Warlock exclusive):

Assassin

A Rogue subclass emphasizing his core mechanism - stealth attacks. Or, when compared to the Freerunner, the "hit" in hit 'n run.

Wiki

Subclass perk : Preparation

As the Assassin spends his time being invisible, his surprise attack gets stronger, & he can also teleport to bring the damage (after some turns). Said surprise attack may also immediately kill the enemy, depending on how low their HP was before the attack.

T3 Talents (Lv 13 - 20; Assassin exclusive):

Freerunner

A Rogue subclass focusing on the Rogue's hit 'n run ability - specifically the "run" one. Also the least fun one.

Wiki

Subclass perk : Momentum / Freerunning

T3 Talents (Lv 13 - 20; Freerunner exclusive):

Sniper

A Huntress subclass that emphasizes her long range abilities. While this class doesn't really change the Huntress' core gameplay, it's also the more limiting one, as she'll need another throwing weapon in addition to her bow, & also a Ring of Sharpshooting, especially if upgrading ranged weapons and/or a crossbow is not ideal.

Wiki

Subclass perk : Sniper's mark

Long range weapons ignore armor. After using a thrown weapon (not a bow), the Sniper gain the Sniper's Mark buff, allowing her to inflict a special Bow attack on the last enemy hit by the thrown weapon (attack depends on the bow's augmentation, listed below).

T3 Talents (Lv 13 - 20; Sniper exclusive):

Warden

A plant-focused Huntress subclass, & the strongest one if you can get plenty of seeds. In a nutshell, it's a Warrior with different plant effects & a limitless supply of ranged damage (courtesy of the Huntress' bow), & less innate defense ability.

Wiki

Subclass perk : Nature's Optimizations (not sure if this is the official name)

T3 Talents (Lv 13 - 20; Warden exclusive):

Unique Armor Ability

Starting with 0.9.3, the armor kit is replaced by the Dwarf King's crown, which transforms the armor you're wearing into an unique epic armor with special abilities. The epic armor itself retains all of its properties from the old armor.

Shared T4 talent (Lv 20-30, unique armor required) for all class :

Warrior : Heroic Leap

The Warrior leaps toward a targeted location, going over anything but walls / other solid terrain.

Charge cost : 25

T4 Talent (Lv 20 - 30; Heroic Leap)

Warrior : Shockwave

The Warrior slams the ground, producing a shockwave that travels up to 5 tiles in a 60 degree cone. Enemies caught in the shockwave are crippled for 5 turns & take 5-10 damage plus an additional 1-2 damage for every point of strength the Warrior has above 10.

Charge cost : 35

T4 Talent (Lv 20 - 30; Shockwave)

Warrior : Endure

The Warrior endures for 3 turns, taking half damage from all sources, with the reduction applied before damage resisting effects like armor. After enduring, the Warrior's next hit within 10 turns gains bonus damage equal to 1/4 of all the damage inflicted on him while enduring, before any damage reduction effects were applied. If the Warrior has any combo, this ability increases its remaining time by 3 turns.

Charge cost : 50

T4 Talent (Lv 20 - 30; Endure)

Mage : Elemental Blast

The Mage emits a blast of magic which covers a circular region up to 4 tiles away & deals 10-20 damage. The specific effect of elemental blast varies by the wand imbued in the Mage's staff. The effect of elemental blast will be similar to the effect of the wand when zapped at an enemy or ally.

Charge cost : 35

T4 Talent (Lv 20 - 30; Elemental Blast)

Mage : Wild Magic

The Mage unleashes the power in his wands, randomly firing them up to 4 times in a single turn. The Mage's staff isn't included in this effect. Each wand will receive +1 boost (and more if invested on Wild Power). This talent consumes wand charges & no one wand can be fired more than 2 times.

Charge cost : 35

T4 Talent (Lv 20 - 30; Wild Magic)

Mage : Warping Beacon

The Mage places a beacon, which can then be warped to at will. Placing a beacon takes 1 turn, but warping to it is instantaneous. The Mage cannot warp between floors by default, or use the beacon to reach inaccessible places such as locked rooms. The Mage can teleport into enemies, which will push them aside.

Charge cost : 35

T4 Talent (Lv 20 - 30; Warping Beacon)

Rogue : Smoke Bomb

The Rogue throws down a smoke bomb & blinks up to 6 tiles away. He can blink through enemies & hazards, but not through solid terrain like walls. Enemies adjacent to the Rogue's old location will be blinded for 5 turns.

Charge cost : 35

T4 Talent (Lv 20 - 30; Smoke Bomb)

Rogue : Death Mark

The Rogue places a mark on a chosen enemy, causing them to take 25% extra damage but prevents them from dying until the mark ends. The mark is applied instantly & lasts for 5 turns.

Charge cost : 25

T4 Talent (Lv 20 - 30; Death Mark)

Rogue : Shadow Clone

The Rogue summons a shadowy mimic of himself which can be directed to aid him in combat. Directing the clone doesn't cost any charge. The clone has 100 HP, no armor, & deals 10-20 damage; all of which could be improved with talents.

Charge cost : 50

T4 Talent (Lv 20 - 30; Shadow Clone)

Huntress : Spectral Blades

The Huntress throws out a spectral blade at an enemy, which acts like a ranged strike from her melee weapon. Every normal effects of her weapon will activate, including enchantments.

Charge cost : 25

T4 Talent (Lv 20 - 30; Spectral Blades)

Huntress : Nature's Power

The Huntress temporarily empowers herself & her bow with the power of nature for 8 turns. In that time, the Huntress moves at 2x speed & attacks 33% faster with her bow. Bonus bow effects don't trigger if the Sniper is using her special attacks.

Charge cost : 35

T4 Talent (Lv 20 - 30; Nature's Power)

Huntress : Spirit Hawk

The Huntress summons a spirit hawk familiar which can be directed by using the ability again while it's summoned. The hawk lasts for 60 turns & directing it doesn't cost any charge.

The hawk has minimal HP & damage, but is fast (moves at 2x speed), evasive, & accurate. It shares its entire field of vision with the Huntress at all times. It's immune to all area-bound effects such as fire & poison gas. it will not attack unless specifically directed to.

Charge cost : 35

T4 Talent (Lv 20 - 30; Spirit Hawk)

Ratmogrify

This ability can only be unlocked by any hero by bringing the Dwarf King's crown to the Rat King, who'd trade it for this ability.

The hero transforms an enemy into a rat for 6 turns. Bosses, allies, & rats can't be ratmogrified. Ratmogrified enemies retain their original stats, but don't have any abilities (champions will have their buffs removed as well). Marsupial rats found in the Sewers will not be hostile toward you.

Charge cost : 50

T4 Talent (Lv 20 - 30; Ratmogrify)

Shattered Pixel Dungeon

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